The latest Recode/Gamasutra survey shows that game designers make a big impact on gaming as a whole.
It’s hard to believe that more than 3,000 people were surveyed for this survey.
In this year’s survey, over 1,500 people were interviewed and over 300 were chosen to participate.
The survey is based on over 500,000 responses to a survey on “designers, game design and innovation,” conducted in April and May 2017 by a network of more than 1,000 developers.
We asked developers to list their most significant games, both in terms of how they designed them and how they used the tools to create them.
There were a few notable differences between the survey’s 2016 results and 2017’s.
First, we got more data about game designers and their games than we did in previous surveys.
For example, the number of responses was much higher this time, and developers who chose to list games were asked to provide more detail.
Second, this survey did not include any kind of game-specific data, which was a change from the past surveys.
Third, and most importantly, we received the results of more interviews in 2017.
We also received the responses from a much larger pool of developers, which allowed us to conduct more accurate estimates about how the game design process is different for game developers in 2017 than in 2016.
The final data set from 2017 was larger than the survey data from 2016, which made for a much better comparison, and also allowed us the opportunity to examine how game design was changing.
The data also showed a clear shift in the industry over the past year, with the number and percentage of games released by developers increasing from around 25% to more than 30% of all games released.
But the data also suggested a clear slowdown in the number or percentage of developers who are making games.
We believe that this is a reflection of the changing nature of game development as a result of the recent wave of games that are being made.
It is important to note that these trends are still in their infancy and there are many variables to be considered when analyzing the impact of game design on the industry.
For instance, it is important not to think of this data as an indication that the industry is stagnant or dead.
It could simply be that the number, percentage, and development rate of developers is much higher in 2017 compared to the number in 2016, so we are seeing a steady stream of new games being created.
For now, it appears that developers are creating more games with a focus on gameplay, narrative, and exploration than they did in 2016 and the past two years.
This trend is evident in the numbers.
The number of games made by developers increased from 879 in 2016 to 1,005 in 2017, and this trend was driven by a steady increase in the percentage of new releases.
We don’t expect developers to stop making games for the sake of making games, but they will be increasingly focused on their game design efforts.
This will include more innovative game concepts and more challenging game design challenges.
As developers, we will also be actively engaging with the media to promote our game designs and create more opportunities for game creators to get in touch.
Overall, we think this trend will continue in the years to come and we look forward to watching how game development evolves as developers continue to innovate in this new environment.
In the next edition of our game design series, we’ll look at the impact games have had on gaming and the industries they are built on.