When you need a game designer, but you’re not a game developer

A few years ago, I was working as a game design student in a game development program at the University of Queensland.

One day, I realised I had to be a game programmer to get a job at a large game studio.

The next day, a colleague asked if I wanted to join his team.

I agreed and he started my new job in January 2018. 

I have been working as an independent game designer since my first day in Brisbane.

I’ve worked with some of the biggest and most innovative game studios in the world including Ubisoft, Bethesda, Warner Bros, Microsoft, Capcom, Electronic Arts, Activision and more. 

As a game game designer I am also responsible for creating the characters and environments for the game.

I am a passionate fan of the genre of card games and I like to keep my cards close at hand so that I can play them. 

A few months ago, when I decided to go into game development, I couldn’t have imagined how much I would love to do it.

I had worked in my chosen field for a decade and had been working for my own company for two years, but I had no idea what I wanted in life. 

The only way I could make it work was to take on board the advice of the game developers at my school, who were all great game designers and had great experiences. 

It’s been a great experience, but it has also been challenging.

I can’t take that for granted. 

You need to be able to work on a project for six months or more, so you have to be flexible and adaptable.

If I had the time and energy, I would do it any day. 

Game design and art are two areas where I’m still learning. 

This is why I have always loved the game industry.

I started with the idea that I wanted my work to be good enough that I would be a professional game designer.

This is what I did for two and a half years in the game development industry. 

In 2017, I graduated with a Bachelor of Arts in Creative Writing from the University and received a scholarship to work as a freelance game designer at a big studio.

I was a bit of a nerd and I didn’t know how to code so I worked as a freelancer for two months on projects at the studio. 

At the end of that project, I decided I would take a chance on my own project. 

For two and half years I worked on my game, but the team that created it was not my first choice.

My first choice was a game studio that I had previously worked at, but had lost contact with because I was travelling for work. 

On my first visit to the studio, I had a chance to work with a team member, a talented person with a passion for the genre. 

We had a long discussion about what kind of game we wanted to make.

We decided to try a game called Star Wars: Battlefront. 

When I saw the game, I knew I had found the right team. 

During this first year of working with Star Wars, I met the game’s developer, LucasArts, who helped me learn the ropes of game design and was very supportive. 

After this first period of working in the industry, I started to take the advice and make some improvements in my game design. 

Star Wars: Knights of the Old Republic was a huge success and I have been lucky enough to be given the opportunity to work in the Star Wars universe since. 

However, Star Wars was not the only thing I wanted from my first game design project.

 I also wanted to do something that had been done before and I started working on a game that was inspired by my love of the Star Trek franchise. 

Over the course of several months, I worked with a lot of the people involved with the Star War universe.

The team that worked on Star Wars created the game mechanics, art, and the universe that Star Wars is about. 

To be honest, I still love Star Wars but I realised that it wasn’t enough for me.

I wanted a more modern game that I could enjoy myself with my friends and family, something that wasn’t about killing every planet or fighting every enemy.

I decided that I needed a more story-driven game. 

By this point, I also had a love of board games.

I loved games where you had to manage your resources in a way that was different to board games where all your actions were based on the number of points you had in your hand. 

My friend and colleague, Mike Osterberg, also loves playing board games and had the idea to make a game similar to Star Wars. 

With the help of Mike, I built a prototype of a Star Wars board game.

It took about two months of prototyping, testing and iteration before we got it