The story behind this story.
I’m not an artist.
No, I’m a designer.
I am the brains behind the avatars for games like “Avatar: The Last Airbender” and “Star Trek: The Next Generation” and other popular movies and television shows.
When I was growing up in the early 1990s, my parents weren’t aware of the power of computer animation.
The only reason they could get me to play video games was if I worked at a game company.
There were no jobs available to me in high school and college, so I was forced to study at home.
This didn’t help much.
Instead, I got bored and made my own games.
In 1997, I decided that my own avatar designs would be something different.
It was a bold idea.
To do so, I needed a creative and talented person.
As I sat down to sketch, I started to realize how many times I’d missed a step in my sketch.
Then, the next day, I came home and started drawing again.
At first, I wanted my avatar to look like the character in “Avatars” who’d won the contest for the “Best Character in the World.”
But then I noticed that my avatar was missing a nose and ears.
All I had were a couple of eyebrows.
What would it be like to draw a complete human?
I was intrigued by the idea and I kept drawing until I finished the sketch.
This was how I would be able to create an avatar for “Avatars” in a few days.
“Avatar” was on my list of “things I’d like to make.”
I knew I had to create something that I could enjoy for years to come.
So, I sat at my computer and drew every single detail.
Over the course of the next few days, I would sketch every single line of every single frame.
On top of this, I spent countless hours sketching in my living room.
During this process, I realized that I’d drawn an entire human head.
But I couldn’t draw the actual head.
I started to look around and realize that I had only scratched the surface.
Many years later, I was working on a project that would take the game industry by storm.
And I thought, I could do better.
How can I improve my avatar?
So I decided to design a new avatars based on the characters from “Avaters” and start a game studio.
Once I was successful with the design, I knew I wanted to make a game for it.
A few months later, my idea of what I wanted “Avats” to be was born.
Today, I’ve created my own company called “Avoids” to bring my vision to life.
From the beginning, I envisioned Avoids as a place where gamers could share their creations and ideas, and create avatars to play.
Through “Aviators,” we’ve made a strong community of creators and fans around the world.
Each month, “Aviots” draws on thousands of people to make new avatar designs.
With each new avatar, we take a deeper look at what makes an avatar unique, and we hope that we will inspire other gamers to create their own aviators as well.
We want Avoids to be an open forum where people can share their own creations and work together to create aviations for games and other entertainment.
Every month, we also provide free avatars and designs for members to use in their own games and to share with others.
If you have a great idea for an avatars, let us know!
We’d love to hear it!
Here’s a link to my site, http://www.avoids.com, where I post all my latest art.