As the city prepares to take over the development of its downtown from the city-owned developer, it is taking a new approach to the way the city develops its game development.
As part of a city-wide strategy called the “Game Design Structure,” the city will now develop a blueprint of game design concepts and processes to help developers and other stakeholders build a successful game.
The new framework is designed to better understand how developers are developing games and how game design itself evolves.
It will also inform how other cities and provinces across Canada plan to manage game development in their cities.
The blueprint will be developed by city officials, city council, developers, and others who will collaborate with game development professionals.
“The Game Design Structure will be a shared resource that the city and developer will use as a reference and inspiration for how we are going to work together to build a better Montreal,” said Michael Kranz, chair of the city’s Game Development Task Force.
“We’re looking forward to sharing our Game Design Structures with our partners and stakeholders and providing them with the tools to build more successful games.”
The blueprint will help ensure Montreal has the best possible games development process and structure for the city.
This will include, among other things, making sure developers are working collaboratively to develop their game, making them aware of all of the issues that need to be addressed, and creating an ongoing dialogue to keep them on track.
“We want to ensure that we have the best game development structure for our game development that we can and that it is being shared by all the players and developers,” said Krista Bisson, executive director of the City of Montreal.
“This blueprint will allow us to keep up with evolving trends in the industry, as well as help us ensure that our game developers are following our best practices for the most part.
It’s an important part of the new architecture.”
A game development blueprint that will be shared with game developers and stakeholders will be used to guide them when they’re developing a game.
A Game Design Component will guide how game development is structured in the city, and how it can be communicated to developers.
“It will also help us to make sure we’re making sure that our developers are getting the best advice on game design and development, and it’s not just a bunch of random comments that we’re hearing,” said Kranos.
A draft of the Game Design Components is being developed by the city at this point.
The city will also share the framework with developers, industry players, and other game development stakeholders.
“There are so many different ways to develop games in Montreal, so we’re trying to make the Game Development Structure a useful tool that all the developers in Montreal can use to help guide them as they start a new project,” said Bisson.
The framework will also include suggestions for game design decisions.
The game design process will also be shared between developers, game developers, city officials and others.
“At the end of the day, we’re going to be able to have a really clear understanding of what the game development process looks like,” said Mayor Denis Coderre.
The blueprint is designed as a starting point, but the city is looking to expand on the structure in other ways as it develops.
“That’s something we’ll be looking at as the city builds up to a Game Design Framework, because it really makes a big difference,” said Councillor Jodi Dufour, who chairs the Game Planning Committee.
“As we grow and develop, the framework will provide us with more information about what’s really important for the game and what’s not important.”